Yes I haven’t updated in six months, and no its not because I didn’t have anything to write about, its just I’ve been busy or simply not motivated to update stuff here. I’m not going to try to play catch up now, and without trying to belittle any of this since my last update I’ve got married (read about it on my lovely wife’s blog here and see all the photos here) had a honeymoon in Borneo, been Best Man at Dan & Lil’s Wedding, moved up the corporate ladder (by changing roles, getting promoted and by becoming an accredited IT professional), sold cats as well as getting new ones and finally, and by no means least, Alex is now pregnant with our second child. Another boy, called Benjamin, who is due on the 10th April.
Now after that abuse of the comma and sentence structure that I can’t be bothered to fix, lets move on. I’m posted to complain about the continued dumbing down of games, notably World of Warcraft. WoW is something that I play a fair bit of, on and off, and have done since it was in beta few years ago. The most recent major patch to the game, version 2.3, has made first 60 levels (it currently goes to 70) considerably easier. They’ve done this with the following ‘levelling improvements’ -
* The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
* Level 1-60 dungeon quests have had their experience and faction rewards increased.
* Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
This is part of the continued trend from Blizzard to simplify the bulk of what is already a very easy and simple MMOG. At the same time as this they continue to focus on adding ‘end game’ content, primarily raids. So they’re making the content that 95% of their playerbase actually make use of, last a lot less time, and make it considerably easier to partake in, not to mentioning belittling the efforts of those who’ve already done it. It would appear that they’re doing this to firstly do what the bulk of their playerbase wants and secondly I presume to get players to this high end content that so few players get to experience.
This is so so sooooo wrong. The problem here is twofold. Firstly that 5% that plays the high end content is also far and away the most vocal, so they’re the ones that will get heard the most. Secondly the game’s lead designer, Jeffrey “Tigole” Kaplan, comes from Everquest, where he ran one of the largest and most successful guilds in the game, who famously were the first to do a lot of the high end content on EQ. ie high end content is what rocks his boat.
The reason so few players get involved in the ‘end game’ content, isn’t because they don’t get to a high enough level, its because they don’t have the time or the will to do it. The time, because most instances take a bare minimum of two hours to complete, and the bigger ones take a lot longer then that. And the will, because, at least for the raid content (more then five people teamed together), it requires either joining up with random people which is pretty much guaranteed to failure from the start, or to join a ‘raid guild’ which tend to expect military like obedience with enforce a raiding schedule. Neither of which are what most people want out of a game.
The worst thing about this continued trend in WoW is that most players appear to think its a good thing. Come on, think people! A game without challenge is entirely pointless, no fun at all and offers no real rewards. And Blizzard need to realise that they’ve got a great opportunity here to deepen their gameplay, not make what is already a simple game, even easier. I want to see additional content for the lower levels, and I don’t mean in terms of more quests/regions as all that would do is continue to make things easier as it would allow players to choose the easiest, no effort, quests. I mean I’d like to see more ’side content’, expand and deepen the trade skills. Fishing & cooking could really be a hell of a lot better for starters. And what about things like player housing. Introducing that could come with a whole ton of other trade skills such as stone masonry and woodcraft/furniture maker etc etc.
So in short, I think Blizzard really need to deepen, and not shorten the gameplay experience.
*UPDATE* I’ve just read Raph’s post on his blog about people cheating in MMOGs, which I couldn’t agree with more, and is something I’ve considered blogging about for a while, but Raph puts it better then I ever could.